Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Tuesday, May 22, 2012

War is Here!: Battle for Karak Kadar Warhammer Fantasy Apocalypse Free Event on June 2nd


He is ready! Will you? Prove it, bring your strongest Soldiers to the battle!
Death Fears ME! and Central Oregon Wargaming are going to hold their first ever Warhammer Fantasy Apocalypse game at D's Hobbies.  This is the game to watch or participate in if you are enthusiastic about miniature wargaming.  COW! Members are gathering and building terrain specifically for this event.  The organizers for this event are Isaiah and Carl, and there are really getting this game together.  Please thank them when you see them!

Here is a bit of storyline Carl has going for "Battle of Karak Kadar!"
Karak Kadar, an ancient and powerful stronghold of the dwarves. Built inside a mountain itself, as the dwarves have often done in ages past. Its entrance was a mighty hall at the foot of the mountain, called the 'Anvil', gates and walls of enormous proportions on either side. There those walls have stood for ages, long in years even for the race of dwarves.
Yet a storm is coming, that even these stubborn walls may not weather. An army of chaos and destruction, swift and brutal, has swept down along the World's Edge mountains; from the East of Kislev, to the haunted reaches of Sylvania. The dwarves, ever being the stout allies of men, have been marching against the horde since its first steps near the mountains. They slowed the advance of the army, whilst the men of the Empire gathered. Although they slowed the swarm, they far from stopped it. Even when the armies of the Empire came, the forces of destruction were not done.....

- Frederick Augustine, Chronicler, Notes of Battle for Karak Kadar: Part 1
Hope to see you there! RSVP on the blog and forum and the Facebook Event page. We will have at DFM! Webmeeting on May 25th discussing details of this event and future events, everyone is invited, a mic installed on you computer is recommended if you are wanting to participate.
 

Thursday, May 17, 2012

Warhammer Fantasy Apocalypse Event: Insight For The Coming Battle...

If you live, you'll live to just fight again.
From Carl, our scribe, to provide our generals insight into the battle in the perceivable future.

War, gruesome and bloody has swept through the east of the old world.

The Tsarina of Kislev had been receiving reports of small chaos war bands moving throughout Northern and Eastern Kislev. She sent an emissary to the Empire, warning of their presence, yet it was too late.

These bands of warriors from the far north were no scattered war bands. It was a much larger force, moving in small groups to avoid detection. In a tide of blood, they swept through the villages and towns between the mountains and Kislev.

Foul and corrupted beasts came from the forests, adding their braying prayers to the dark gods with those of the North men. In the valleys at the feet of the mountains, the Dark fey guarded a foul tower of sorcery, sticking from the earth like a foul black thorn.

The Dwarves, the greatest and oldest allies of men, came to the aid of beleaguered Kislev. Yet for all the strength and resilience, they could not drive out the forces of chaos arrayed against them. The Warriors from the North, and their bestial allies drove south along the mountains, slowly beating the Dwarves down. The dark and evil kindred of the fey had sated their taste for blood, and remained in their shadowed valleys, collecting those who were unfortunate enough to still be breathing.
As the hordes drove south, their ranks were once again swelled. Another army of the North men had come, the promise of bloodshed driving them ever onwards towards the battle. Ogres and giants came from the hills to feast on the bodies of men and beast, like carrion birds.

Yet now, a vanguard from an army of the Empire bolstered the ranks of the Dwarves, and fought valiantly. Yet the forces of Chaos still drove south.
As the foul armies of corruption crossed into the Empire, an army of men had assembled to face them. Between the Dwarves, Men, and fighting between the two war bands, the invaders were halted.

Yet they were not done.

The blood-shed had been great, and the powers of their bloody god flowed through them.

"It" called for more. More blood!

Their fowl priests and Shamans brayed and screamed, calling for the army to move to the southeast. Their bloody tide carried them to the foothills of the mountains before. They were heading for Karak Kadar, the destruction of that Dwarven stronghold would be their prize.

This was to be a decisive battle, determining the course of this fast and gruesome war. The High Elves, noble and elegant came to aid the Dwarves and Men. Yet even as the forces of order had their ranks bolstered, so did those of evil and chaos. The vampires, foul creatures and necromancers came from Sylvania, looking to fill their own ranks with corpses, and their veins with fresh blood. And beneath all this, far beneath, there was another sound.

Countless feet scurrying through tunnels.

More reports will be filled as the coming of June 2nd approaches!

Wednesday, March 14, 2012

FREE EVENT!: War Just Got Bigger Warhammer 40K Apocalypse at D's Hobbies on March 18th

This event is HUGE!

Message from Isaiah:

There is a FREE EVENT at D'S HOBBIES on MARCH 18, 2012 at 11am, doors open at 9am...unless D's changed their store hours! Some food and small Prizes will be available for players during the Apoc game. We will be promoting the game Warhammer 40K to people who may have never heard of the game or of wargamming in general. This game is just for fun and to show off your models, and remember in Apocalypse almost anything goes!

No need for force organization carts :o, just come to play ;D. Please post Army and list if you got one in the message boards.

We will break into teams of Good versus Evil-
Good: Imperial Guard, Space Marines (All Loyal Chapters), Witchhunters, Grey Knights, Eldar, and Tau.

Evil: Chaos Space Marines, Demons, Dark Elder, Necrons, Orks, Tyranids.
The game will be played with the Priority rule from LORD OF THE RINGS: at the end of any turn before the next turn begins both sides roll a D6 to determine which side goes first by the higher roll, in the case of a tie re roll. Continue each turn not just in the first however seizing the initiative is still used in the first turn. Deployment will be 12” from the 6X4 table edge for all models that want to deploy on the 6X4. All models wanting to start in the 4X4 table must start from the far table edge 18” into the 4x4. Reserves can also come from the 4x4 table edge 18” and/or the 6X4 table edge. Out flanking will apply to only the 6x4 table edges infiltrating rules are applied to both the 4X4 and 6X4 however.

There will be 2 objectives placed on the center of the 4X4 tables which act as the players Landing station in which they will need to hold in order to leave the planet. The players must have the objective by the end of the game or suffer a total loss on the table (if the player cannot capture their station or the other players in one full turn then every tank/vehicles or monstrous creatures model left on the board is counted as destroyed and are removed). If the enemy successfully captures the opposing players landing station then all models that are on the opposing team fall back. If it is contested at the end of the game then the players roll off and the higher roll wins the contested objective. Both objectives count as having the supreme headquarters rule: all units within 12” of the marker benefit from counter attack, fearless, Night vision/acute senses, tank hunters.

The center objective is a powerful shield generator that gives all models within 6 inches of it to receive a 4+ involve save, which also counts in the first round of close combat. However, once it is contested the power is off until one player controls it freely. Any player controlling the power station may try to put more power into it and boost the involve save by +1:

Roll a D6 and read the result.
1-2 The objective blows up all models in D6 range of the structure take strength 8 AP1 melta hit vehicles are hit at their facing to the blast.
3-4 The power is surged destroying the source. The involve save is increased but only works until the controlling players next turn and shuts off and is treated as dangerous terrain but is smoking so get a +1 cover save and also still counts as an objective.
5-6 increases the involve save by 1 until the end of the game.
A single player may only attempt this once per game and must declare they are doing it before the shooting phase but anytime in the movement.

The two moving objective count as malfunctioning servitors with air strike Coordinates that give the controlling player a onetime orbital bombardment that only scatters one D6. Both players scatter the servitor in no man’s land in the center of the 6X4, 1D6 +6 (this represents the servitors base move and the run.( go off of the small arrow on the direct hit only 6” except for deployment it will stay dead on. Treat the movement like a drop pod when it meets anything, move minimum distance to avoid the obstacle. This does not count as deep striking.) scatter both servitors after deployment and continue to do so until it is captured before the beginning of the controlling players turn. Both servitors are able to be captured by the opposing player and used the bombardment, but once the objective is captured it is free to move as if within the unit and will only stop and start scattering again if the unit dies to the last man. Also, if the Good Team successfully captures and gets the servitor back dead or alive to the landing pad the team counts as having 2 objectives. If the Evil Team captures and kills 1 servitor in close combat the unit in control will count as 2 objectives .(the evil players unit counts as scoring on its self, if the unit dies leave one model to act as the 2 objectives until the end of the game. It cannot move after this point but can be captured. This will also be true if the evil team kills the other servitor. (The servitor has the same stats of a servitor in the Space merian/Imperial guard cotext. the servitor cannot be directly targeted, if the servitor dies by miss fire the objective stays but stops scattering but can be picked up by a unit and use the bombardment, but will only count as 1 objective from then on. Even if it gets to the good teams base or is killed by the evil team.)

All non-vehicle models can capture objectives, including monstrous creachers, walkers, and transports with a unit in them can capture, not without a unit in it. Objective will be scored as in the warhammer 40K rulebook: 3” range.

The end of the game the winning side is determent by the number of captured objectives on either side. In a tie, both sides proved to be too equal.


Read more in the DFM! Message Board.