Showing posts with label Warhammer 40K. Show all posts
Showing posts with label Warhammer 40K. Show all posts

Friday, July 27, 2012

On Ebay: Warhammer 40K for Sale from ToyBot Games!

If you like Judge Dread, you'll love these Adeptus Arbites!
More Warhammer 40K units to bid for on Ebay from Toybot Games.

Warhammer 40k Necromunda Adeptus Arbites Enforcer Squad OOP Metal
Warhammer 40k Imperial Guard Cadian Kasrkin Squad x 7
Warhammer 40k Imperial Guard Cadian Kasrkin Squad x 10
Warhammer 40k Grey Knights x 5 OOP Metal Lot 01
Warhammer 40k Grey Knights x 5 OOP Metal Lot 02
Warhammer 40k Grey Knights x 5 OOP Metal Lot 03
Warhammer 40k Grey Knights x 5 OOP Metal Lot 04
Warhammer 40k Grey Knights Terminators x 5 OOP Metal Lot 01
Warhammer 40k Grey Knights Terminators x 5 OOP Metal Lot 02
Warhammer 40k Grey Knight with Incinerator OOP Metal Lot 01
Warhammer 40k Grey Knight with Incinerator OOP Metal Lot 02
Warhammer 40k Grey Knight with Psycannon OOP Metal
Warhammer 40k Bit Bitz Lot Chaos Space Marine Tyranid Imp...
Warhammer 40k Grey Knight Terminator Inquisitor Henchmen ...
Warhammer 40k Space Marine Heavy Weapons Plasma Cannon Bo...
Warhammer 40k Sister of Battle Witchhunter Cannoness Lot
Warhammer 40k Sister of Battle Witchhunter Battle Sister with Storm Bolter x 4
Warhammer 40k Sister of Battle Seraphim w/ Power Weapon and Plasma Pistol x 3
Warhammer 40k Eldar Farseer and 3 x Warlocks
Warhammer 40k Space Marine Ultramarine Honour Guard Squad
Warhammer 40k Imperial Guard Cadian Troops x 5 NIB

Good luck bidding!

Saturday, June 23, 2012

Night Lords, Blood Angels, And Massacres - Oh My!

Hey this is Dylan and ill be posting for DFM for a while! Just the other day I was playing some 40k at the  D's and I decided I was sick and tired of using a codex that didn't represent my army(Night Lords) correctly so here's what I've seen other players do and what I did: used the Blood Angels codex to represent Night Lords. And I LOVED it! Here is the list that I used
HQ:
Librarian w/ Terminator Armour(Psychic Powers Sanguine Sword and Smite)
ELITES:
Sanguinary Priest w/ Lightning Claws and Jump Pack and Brother Corbulo
Terminator Assault Squad
TROOPS:
11 Death Company
10 Tactical Marines w/ 2 Plasma guns and Sargent Power Fist
10 Tactical Marines w/ 2 Plasma guns and Sargent Power Fist
FAST ATTACK:
10 Vanguard Veterans w/ Jump Packs, Lightning Claw, and Melta Bombs
10 Vanguard Veterans w/ Jump Packs, Lightning Claw, and Melta Bombs
I think it worked rather well, as I beat one of my good friends who is rather good at 40k. (That's right, I'm lookin at you Ben Schimoller)
This is my first attempt at summarizing a game I played like 5 days ago, so cut me a little slack. My opponent was playing Space Marines and his list was rather shooty with (as best as I can remember): Lysander, a Sternguard Veteran Squad in Drop pod, 4 or 5 Tactical Squads in Rhinos, 2 Dreadnaughts w/ double Autocannons, and 2 devestator squads w/ 4 missle launchers each. The game was kill points and he had first turn. One of the key moments in the game was when I used Corbulo's special rule to re-roll my siezing of the initiative which earned me the first turn! The first 3 turns of the game went along the lines of my veterans tearing stuff up(including wiping out the Sternguard in 1 turn of combat) and him having a hard time killing anything because of my Sanguinary Priests. However, at turn 4 the tables began to turn. My units started to die from the amount of shots being poured into them and it soon became apparent this would be a close game. In the end, random game length saved me, as the game ended with me having TWO Tactical marines left on the board, but more kill points then my opponent, ending in a bloody victory for the Night Lords.
The only changes I would make to this list is the replacing of the tactical marines with Assault Marines. Anyway, that's all for today, as usual comments are appreciated. Enjoy!


Wednesday, March 14, 2012

FREE EVENT!: War Just Got Bigger Warhammer 40K Apocalypse at D's Hobbies on March 18th

This event is HUGE!

Message from Isaiah:

There is a FREE EVENT at D'S HOBBIES on MARCH 18, 2012 at 11am, doors open at 9am...unless D's changed their store hours! Some food and small Prizes will be available for players during the Apoc game. We will be promoting the game Warhammer 40K to people who may have never heard of the game or of wargamming in general. This game is just for fun and to show off your models, and remember in Apocalypse almost anything goes!

No need for force organization carts :o, just come to play ;D. Please post Army and list if you got one in the message boards.

We will break into teams of Good versus Evil-
Good: Imperial Guard, Space Marines (All Loyal Chapters), Witchhunters, Grey Knights, Eldar, and Tau.

Evil: Chaos Space Marines, Demons, Dark Elder, Necrons, Orks, Tyranids.
The game will be played with the Priority rule from LORD OF THE RINGS: at the end of any turn before the next turn begins both sides roll a D6 to determine which side goes first by the higher roll, in the case of a tie re roll. Continue each turn not just in the first however seizing the initiative is still used in the first turn. Deployment will be 12” from the 6X4 table edge for all models that want to deploy on the 6X4. All models wanting to start in the 4X4 table must start from the far table edge 18” into the 4x4. Reserves can also come from the 4x4 table edge 18” and/or the 6X4 table edge. Out flanking will apply to only the 6x4 table edges infiltrating rules are applied to both the 4X4 and 6X4 however.

There will be 2 objectives placed on the center of the 4X4 tables which act as the players Landing station in which they will need to hold in order to leave the planet. The players must have the objective by the end of the game or suffer a total loss on the table (if the player cannot capture their station or the other players in one full turn then every tank/vehicles or monstrous creatures model left on the board is counted as destroyed and are removed). If the enemy successfully captures the opposing players landing station then all models that are on the opposing team fall back. If it is contested at the end of the game then the players roll off and the higher roll wins the contested objective. Both objectives count as having the supreme headquarters rule: all units within 12” of the marker benefit from counter attack, fearless, Night vision/acute senses, tank hunters.

The center objective is a powerful shield generator that gives all models within 6 inches of it to receive a 4+ involve save, which also counts in the first round of close combat. However, once it is contested the power is off until one player controls it freely. Any player controlling the power station may try to put more power into it and boost the involve save by +1:

Roll a D6 and read the result.
1-2 The objective blows up all models in D6 range of the structure take strength 8 AP1 melta hit vehicles are hit at their facing to the blast.
3-4 The power is surged destroying the source. The involve save is increased but only works until the controlling players next turn and shuts off and is treated as dangerous terrain but is smoking so get a +1 cover save and also still counts as an objective.
5-6 increases the involve save by 1 until the end of the game.
A single player may only attempt this once per game and must declare they are doing it before the shooting phase but anytime in the movement.

The two moving objective count as malfunctioning servitors with air strike Coordinates that give the controlling player a onetime orbital bombardment that only scatters one D6. Both players scatter the servitor in no man’s land in the center of the 6X4, 1D6 +6 (this represents the servitors base move and the run.( go off of the small arrow on the direct hit only 6” except for deployment it will stay dead on. Treat the movement like a drop pod when it meets anything, move minimum distance to avoid the obstacle. This does not count as deep striking.) scatter both servitors after deployment and continue to do so until it is captured before the beginning of the controlling players turn. Both servitors are able to be captured by the opposing player and used the bombardment, but once the objective is captured it is free to move as if within the unit and will only stop and start scattering again if the unit dies to the last man. Also, if the Good Team successfully captures and gets the servitor back dead or alive to the landing pad the team counts as having 2 objectives. If the Evil Team captures and kills 1 servitor in close combat the unit in control will count as 2 objectives .(the evil players unit counts as scoring on its self, if the unit dies leave one model to act as the 2 objectives until the end of the game. It cannot move after this point but can be captured. This will also be true if the evil team kills the other servitor. (The servitor has the same stats of a servitor in the Space merian/Imperial guard cotext. the servitor cannot be directly targeted, if the servitor dies by miss fire the objective stays but stops scattering but can be picked up by a unit and use the bombardment, but will only count as 1 objective from then on. Even if it gets to the good teams base or is killed by the evil team.)

All non-vehicle models can capture objectives, including monstrous creachers, walkers, and transports with a unit in them can capture, not without a unit in it. Objective will be scored as in the warhammer 40K rulebook: 3” range.

The end of the game the winning side is determent by the number of captured objectives on either side. In a tie, both sides proved to be too equal.


Read more in the DFM! Message Board.

Thursday, February 9, 2012

CAMPAIGN: Destroy Opposing Armies

Don't get tagged!

Starting a 40K campaign on Feb 5th. Will cost $10 and we are going to try to do it every Saturday until we're done. We will also be using the Planetary empire rules and tiles.

Warhammer 40,000 Campaign Rules
Army List
All current army books can be used in this campaign. It’s possible that as the campaign continues that armies could receive a new codex. New codex’s can be used the week that they are released.
Armies may only use a single special character in their list.

Points

Game 1-750 points
Game 2-1000 points
Game 3-1250 pints
Game 4-1500 points
Game 5-1500 points
Game 6-1750 points
Game 7-1750 points
Game 8-2000 points
Players Receive an extra 50 points for each additional tile that their opponent controls.
Players can receive an extra 50 points for the manufactorum’s they control.

Game Map
- Planetary empires is played on a tile map, before the game begins players roll 2D6, the player with the highest roll places the first building. The player to that persons left then places a building, this continues until all the buildings are placed. The player who lays down the last building is the first player to place their flag claiming their piece of territory. Then the player to that persons right places a flag, this continues until each tile has been claimed.
No building may be placed in a tile next to a Hive city tile

Fighting Battles
- The player with the least amount of tiles is the first to challenge another player to a battle. This continues until all players have been paired up.
If there are an odd number of players then after everyone else has paired up for battle then the odd player out may challenge any player, this will mean that one player will end up playing 2 games.
Players with bonus points due to manufactorum’s and facing opponents with extra tiles may spend their extra points to add to their existing army.

Conquest
- After a game players may attempt to capture a tile to expand their territory. They do this by rolling 2D6 and scoring 3+ if the tile is adjacent to their territory or a 7+ if it is not.
Players may only take tiles if they are victors, a draw gains you nothing.
Players may only take tiles from their opponent that round or from any players who are not present during that round. It is assumed that their army was to preoccupied to defend their territory.
Players receive a -1 to their dice roll if there are any ruins or defense line on the tile.
Players receive a -2 to their dice roll if their attempting to take a space port.
Players receive a negative modifier to their dice roll if the tile is on or around a shield generator
Players receive a +1 to their first dice roll if they scored a major victory during this round of battle.
Players receive a +2 to their first dice roll if they scored a massacre during this round of battle.
Players may re-roll a single D6 during this round when attempting to capture a tile if they captured the bonus objective.
Players that are attempting to capture an enemy tile may attempt to take more than just one. Players receive a -1 modifier for each extra tile they attempt to capture after the first, this is cumulative. However, if a player is attempting to capture more than one tile and fails in their attempt then they have been counter attacked and the defending player may attempt to capture some of the attackers tiles but receive a -2 to their dice rolls in addition to an other modifiers. The defending player may only attempt to claim one tile.

Buildings
- Each army receives a number of points for each different building that
Power stations - Player with the most points from power stations adds +1 to dice rolls for picking deployment areas, seeing who goes first, and reserves.
Shield generator - Gives negative modifiers to players trying to capture the tile and surrounding tiles.
Manufactorum - Player with the most points from Manufactorum’s receive 50 bonus points to spend on their army.
Command bastion - Player with the most points from command bastions rolls a D6, on a 4+ they may give a single unit in their army one of the universal special rules.
Space port - All space ports count as being next to each other when it comes to capturing territory.
Hive city - Hive cities count as a single power station, shield generator, manufactorum and command bastion.
This is a list of the general rules we'll have. Feel free to keep them for yourselves. After we finish this one we will be doing a fantasy campaign using Mighty Empires.

Please inquire below if you would like to play after the start date of February 5, 2012.

Thursday, February 2, 2012

DFM Painting Basics: How To Paint Iyanden Eldar



So Isaiah asked me how he should do his Eldar. Well I give him some tips, and those tips turned into an 2 page words document. And that two page word document has turned into the article before you. So let's start:

Paints Used:
• Sunburst Yellow
• Regal Blue
• Snot Green OR Liche Purple
• Red Gore
• Chaos Black
• Gryphonna Sepia Wash
• Leviathan Purple
• Devlan Mud
• Skull White
• Ultramarine’s Blue
• Warlock Purple OR Goblin Green
• Blood Red
• Codex Grey

Start with the Daemonic Yellow army painter spray. Which if you don't have any try using a white primer then going over those areas with Sunburst Yellow (or any yellow of your choice). Remember to thin your paints and it may take a coat or two (of three or four or five...) to get full coverage. And if you use an airbrush you always want to thin your paints to about the consistency of skim milk. The airbrush maybe needing only one or two coats.

The primed model, when wanting brighter colors use a white primer.

Next base coat the head, shoulders, and anywhere else you want blue to be in Regal Blue (Or any blue of your choice.)

After that hit the gems with either green or purple, this is going to contrast against the red guns or the blue used just to make the model pop a little more. I would use either Liche Purple or Snot Green. And use this same color with the power weapons just so things will meld together a little better.

Next hit the guns with a base coat of Red Gore, as well as picking out the eyes with the same red.

Once that is done hit any of the joints or cables with Chaos Black just so they don't get lost in the yellow. But don't go overboard with this color as your guys my look more like eldar imperial fists than Iyanden eldar.

And after all of that you should have a basic Lyanden Eldar!


Front View


Back View

But of course you aren't finished there.

Wash the yellow with Gryphonne Sepia, trying to just stay in the recesses.

Now if you went with green for the gems hit that with Thrakka Green wash. And if you went with purple wash it with Leviathan purple, same goes with the purple power weapons.

And finally wash the red bits with Devlan Mud.

Now you have an awesomely table top ready Iyanden eldar!


Front View


Back View

However there are a few more steps you can take to make it that much better. The basic principle is to go back over the washed areas with the same color you base coated them in just so the wash doesn't completely drown out the original color. Making sure to let the wash show through in the cracks and crevasses.


Front View


Back View

After that now you have a bad ass Iyanden eldar! But there is one more thing you can do...

With the sunburst yellow washed and re-base coated you can then take a little white, mix it with the Sunburst Yellow (I'd say mix it about 80% Sunburst yellow and 20% Skull white). Then take that new mix and paint it on the edges and highest areas of the model to give it a nice clean highlight. That way you have the darkest colors in the recesses, a nice middle color in between and finally a nice highlight to make it pop!

Then With the blue do that same kind of method with the yellow, however instead of mixing it, just use Ultra Marines Blue in place of the yellow/white mix. Highlighting only the highest edges and areas.

For the Liche purple, just take some Warlock purple and make some lightning bolts or streak effects in the Power weapons, and then use that color the same way like with the yellow and the red, only highlighting the highest areas and surfaces. And as a bonus step here, I recommend going back over those streaks or lightning bolts with just in the center of them, just to make them pop just that much more. But if you picked Snot green for the gems, I recommend using Goblin green in place of the Warlock Purple.

With the reds take some Blood Red and use that as the highlight, same with the all the other highlights, just high the highest points and surfaces.

And finally for the Chaos black, I recommend taking some Codex Grey and just highlighting very few areas that may get some light. This is just to make the black not look so dull compared to the other colors.

And once finished you have a truly epic Iyanden Eldar, ready to strike down any foe!


Front View


Back View


Side View #1


Side View #2

Now remember this is not to make an awesome showcase display model, this is purely just to have an awesome eldar army finished fast and looking good. And by the way this method only took me about 30-45 minutes, and most of that was dry time for the yellow and washes. Also this is no way any indication of my actual skill as a painter this was just written up to help get a quick army painted and on the table while not sacrificing appearance.

Friday, January 13, 2012

TOURNAMENT!: New Resolutions 1500pts of Warhammer 40k

New year, New Resolution!

Aaron is organizing some tournaments for this month at D's Hobbies!

We're having a 1500 point tourney at D's on Saturday, January 21st. It will be 3 rounds and cost $5, sign in starts at 10:00 and we hope to start playing by 10:30. Hope to see you all there.

Read more: http://deathfearsme.proboards.com/index.cgi?board=40k&action=display&thread=475#ixzz1jPMXvrLc

Wednesday, January 4, 2012

FAILBOAT: CANCELLED is PLAY ALL NIGHT!

Play All Night is cancelled like flights leaving Chicago in a blizzard storm during Christmas.


From Isaiah, the Play All Night Organizer:



I would just like to thank everyone who was trying to help
set this up and meet for it but, we failed to reserve the room for this month so
for now it is off.stone brook apartment maniger siad the room is only reserved
for resadents of the appartments and now there is no one liveing there. i will
be trying to find a new location posibly for next month sometime but for now we
must settel for meeting at ds.

thanks everyone..... more war to come.

Play all night EVENT CANCELLED for now!!!!

It going to take a community effort to find another place for Play All Night to take place again. If you have any ideas please post on the message board.

Read more: http://deathfearsme.proboards.com/index.cgi?board=tournaments&action=display&thread=462#ixzz1iWcQzpnJ

Sunday, December 11, 2011

PLAY ALL NIGHT is BACK to ATTACK AGAIN!

We're back!

PLAY ALL NIGHT is happening on January 7th, which is a SATURDAY! Unless massive out cries are heard, then it will probably move. Let us know if you are showing or if you have issues with times or the date on the forums!

It is at the same location:
21255 East Hwy 20, Bend, Oregon, 97702


We would love to have 20 people show and game! We just need tables and terrain, so please coordinate with Isaiah!

Saturday, December 10, 2011

PLAY ALL NIGHT was a SUCCESS!

We had 5 tables, but I sure we could get 5 more! Also, the party didn't stop till 2am!


First, thank you to everyone that showed: Ben S., Joshua S., Casey D., Erik D., Eric J., Dylan 'DP', Dylan S. and all the other I couldn't remember there names.

Next is our organizers: Isaiah and Ben!
To Isaiah: Thanks for this event. You did Excellent! and the turn out was greater than any event I have even thrown!

To Ben: Thanks for getting the Stonebriar Rec room, that is a great area. And I hope you and Isaiah can use it in the future. Also, thanks to you and Isaiah for the food. Thank you for everything you did.
It was great to hear of that many familiar faces and allot of new ones has show to Isaiah's event. Isaiah did great for his first event and with the help of his friend, Ben, was able to pull of the most successful wargaming event I have seen in Central Oregon. Isaiah had food, drinks, snacks and pizza running the entire night and Ben was making sure there was stuff in the service table to mid-gaming snaking. Tables were up and enough terrain to cover them!

The Event had about 15 people ranging from teens to twenties. Games of Warhammer Fantasy and 40k where on the rage. Later that night everyone was trying to get a some quick games in of Warmachine with the two local experts, Casey and Erik Dean.

The night ended for most around 1:00am in the morning and for some well after 2:ooam. Everyone who played definitely had fun and wanted this event to happen again. And guess what?

It is...

The next PLAY ALL NIGHT is January 7th, 2012 at the Stonebriar Apartments Recreation Center from 4pm to midnight! Let's get playing till the wee hours of dawn.

Note: If you have pictures for the PLAY ALL NIGHT event post them on the forum, facebook, or email them! It would be great to share everyone's experience to get more players into wargaming! Oh, thank you Dylan 'DP' for the only picture of the event given to me so far! We can count on you.

Thursday, November 24, 2011

ULTRA MOO'RINES!: The Sarge is on CoolMiniOrNot!

You need to vote!

Hey guys! I put the Ultra Moo'rine sergeant up on Cool Mini or Not! I hope you can take some time out of your holiday and vote. Also, I'd like to here some ideas for a Warhammer Fantasy Army as Central Oregon Wargaming (COW) club army.

You wanna know what the Sergeant's name is...click here (link fixed!)...also you might as well vote on the model too.

Happy Thanksgiving! Hope to see you at Play All Night! on December 2nd at the Stonebriar Apartments Recreation Center in Bend, OR.

Sunday, November 20, 2011

Ultra Moo'rines!: The Sarge is almost Done!

Yes, lava sword is complete!

Finally, the sarge is complete! Okay, this guy needs a little touch up with some greys and whites, maybe yellows and reds but it is done for right now.

I am hoping this Thanksgiving Holiday I have some more free time to paint the other 9 Ultra Moo'rines which I am hoping to get completed next week. I think it will go by faster since I have figured out how to paint the Ultra Moo'rine scheme.

Wish me luck, I'd like to be complete by PLAY ALL NIGHT!

Just a little touch up and basing then clear coat time!

Saturday, November 19, 2011

DFM! FREE EVENT!: PLAY ALL NIGHT!

Come and play! FREE!

Thanks to Isaiah and his friend, Ben, we have a location for PLAY ALL NIGHT! The Stonebriar Apartments Recreation Center, 21255 East Hwy. 20, Bend, OR 97702. This is over by the Pilot Butte Theater and the Taco Bell...yum. In the rec room there is a TV, couches, restroom in the rec area, and kitchen area.

Isaiah has planned out some free play tables for Warhammer Fantasy and 40k. Also there will be demos of Warmachine, Malifaux and FireStorm Armada. Also, Ben will have some painting demos going on and if you get bored playing wargames, you can hope on a PS3 and play Space Marine, based on an army from Warhammer 40...the Ultramarines! Also, you can see the first Squad of Ultra Moo'rines!

Show up anytime after 4pm, most likely people will setting up at 4pm then getting some games in soon after. Bring your models or just show up to see what is going on. If you have a tables or terrain and want to bring them to help out please message on the DFM! Forum...here. Any help is appreciated.

Monday, October 31, 2011

Ultra Moo'rines!: The Sergeant is 75% Complete!

I think 3 more hours and done...except basing...f'ing basing!

Here is the 'First Squad' of the Ultra Moo'rines Sergeant. As you can see, I have added more blue to the lower body and gray low-lights to the recesses of the white areas. The biggest thing is the spots, I think they came out great. I based the black spots with grey first, then worked it up to black, it was about three different colors.

Really trying to figure out how to paint the sword!

I am liking the head of this guys the most...yes, that is what she said...but anyway, I did want him to just be bald like most space marine sergeants so I painted in some shaved hair and some eye brows. I really wanna add some aging and scars to him before I am done. I might even give him a white eye...Oooo!
I drew up a Ultra Moo'rines Symbol then tried to paint it....it sorta worked out!

In the end, it looks like I am not going to be able to bring the Ultra Moo'rines Squad down in November. To much army and regular work for me to finish before the 5th to leave at D's Hobbies with a display board. I aim for December, I should be able to get something done then. Maybe even get some awards dropped off.

Lastly, I hope I can see ya'll at the Warhammer Fantasy Tournament at D's Hobbies on the 5th of November!

Tuesday, October 25, 2011

Ultra Moo'rines: The Sergeant is 50% Complete

For planet Ultra'moo!

After wasting a bunch of time trying to paint the whole squad while not exactly knowing how to paint this new color scheme, I just focused on the sergeant.

Grey as the base coat is the key. That has been helping out alot. Next, my yellow paint sucks so I have to undercoat it with white in high spots and red in low areas then paint yellow for the yellow to show and make the recesses orange. Everything else is pretty sooth.

I am still debating on what to use form the 'Ultra Moo'rines' symbol...Like inverted 'Omega' and 'Mu' (lower and uper case) or paint a tiny cow.

Tonight I hope I can paint more non-metallic metallic and the cow spots. Anyway, tell me what you thing so far on the DFM! Forum thread for Mat's Ultra Moo'rines.

I can't wait to show these off at D's in there display case!

Sunday, October 23, 2011

Ultra Moo'rines: First Coat

For COW!

This is were I am at after a couple of hours of painting. Using these marines I picked up that are already painted blue and inked blue are making it easy as far as I might be done sooner. Only issue is who ever spray painted these guys really didn't know how to operate a rattle can. Not like I should be complaining, I am still working on my model tagging skills.

I really hope I can get alot more done today since I have only a couple of weeks to get this done and over to D's Hobbies. If you wanna see more pictures check out the thread on DFM! Forums.

Saturday, October 22, 2011

Ultra Moo'rines: Built and starting the Base Coat


They may be black and white and blue all over but they will make you feel the pain of loosing...once there finished.


I just finished building the first 10 man squad of Ultra Moo'rines! I built the squad as a 10 man Grey Hunter Squad with a power weapon and 2 flamers. I envision the Ultra Moo'rines to be Space Wolf-like since at some point I am going to build Thunder-hoove Cavalry!

Here is the first picture of these 10 brave warriors about to dawn black, white and blue!

Oh, some of the Ultra Moo'rines have horns!

Thursday, October 13, 2011

Selling my First Space Wolves Squads!

Wow. These guys are from 2003. Oh, sweet 3rd Edition and your wonderful Rhino Rush and Sweeping Advance.

I was looking in my Mark 1 Army Carrier, a box, and I saw these guys. These are the first Space Wolves that I have ever painted. Not to bad, but they are not winning any 'Young Blood' awards. Looking back on these guys and remembering all the games, all the drunkhammer, all the fun and asking myself, "Why did I do the snow effect?"

I really wish I didn't do that. Any way, I need to make room for other models and hopefully some new guy to Warhammer 40K will buy them and get them winning games again.

I hope you sell for a good price on ebay my first squad. Check out ebay bids for this item. Also, rate these guys painting at Cool Mini or Not here (link fixed)!

Friday, October 7, 2011

DFM!'s New Banner: The Making of...

Sweet banner and completely original to DFM!

I was looking at the banner I posted about hour ago and thought that is would be cool to share some of the photos I took of the models I used to make the NEW DFM! BANNER. So here they are.

If you are curious about how I did the photo editing and stuff. I used Paint...I am still living in the 90s when it comes to this stuff. As far as the pictures, I used the 'mirco' setting then placed the miniatures on a sheet of paper then got my cool LED painting lamp and brought it all close to take pictures. Remember, photos are all about light...more like the crisper they are...generally.

Blurry...next picture.

This one looks like a cat fight is about to erupt...not going to work.

Getting better but way to much shaft action in Colette's face...not the right action I am looking for.

To much focus on the Space Marine...kinda like all our old stories before the Erase-ning!

Getting better...I like it lets do one more do see what happens...

I got it...zooming out helped focus my fantastic Cannon Powershot SD1200 IS, f'n best camera ever made.


After about 2 hours on MicroSoft Paint...Mark III Banner complete...

...then someone talks about "Why is there no fantasy?"...g-uh. Fine, here is an orge.

Old paint files plus Mordhiem Swamp Orge equals I am not playing with the banner for another year.