Thursday, February 9, 2012

CAMPAIGN: Destroy Opposing Armies

Don't get tagged!

Starting a 40K campaign on Feb 5th. Will cost $10 and we are going to try to do it every Saturday until we're done. We will also be using the Planetary empire rules and tiles.

Warhammer 40,000 Campaign Rules
Army List
All current army books can be used in this campaign. It’s possible that as the campaign continues that armies could receive a new codex. New codex’s can be used the week that they are released.
Armies may only use a single special character in their list.

Points

Game 1-750 points
Game 2-1000 points
Game 3-1250 pints
Game 4-1500 points
Game 5-1500 points
Game 6-1750 points
Game 7-1750 points
Game 8-2000 points
Players Receive an extra 50 points for each additional tile that their opponent controls.
Players can receive an extra 50 points for the manufactorum’s they control.

Game Map
- Planetary empires is played on a tile map, before the game begins players roll 2D6, the player with the highest roll places the first building. The player to that persons left then places a building, this continues until all the buildings are placed. The player who lays down the last building is the first player to place their flag claiming their piece of territory. Then the player to that persons right places a flag, this continues until each tile has been claimed.
No building may be placed in a tile next to a Hive city tile

Fighting Battles
- The player with the least amount of tiles is the first to challenge another player to a battle. This continues until all players have been paired up.
If there are an odd number of players then after everyone else has paired up for battle then the odd player out may challenge any player, this will mean that one player will end up playing 2 games.
Players with bonus points due to manufactorum’s and facing opponents with extra tiles may spend their extra points to add to their existing army.

Conquest
- After a game players may attempt to capture a tile to expand their territory. They do this by rolling 2D6 and scoring 3+ if the tile is adjacent to their territory or a 7+ if it is not.
Players may only take tiles if they are victors, a draw gains you nothing.
Players may only take tiles from their opponent that round or from any players who are not present during that round. It is assumed that their army was to preoccupied to defend their territory.
Players receive a -1 to their dice roll if there are any ruins or defense line on the tile.
Players receive a -2 to their dice roll if their attempting to take a space port.
Players receive a negative modifier to their dice roll if the tile is on or around a shield generator
Players receive a +1 to their first dice roll if they scored a major victory during this round of battle.
Players receive a +2 to their first dice roll if they scored a massacre during this round of battle.
Players may re-roll a single D6 during this round when attempting to capture a tile if they captured the bonus objective.
Players that are attempting to capture an enemy tile may attempt to take more than just one. Players receive a -1 modifier for each extra tile they attempt to capture after the first, this is cumulative. However, if a player is attempting to capture more than one tile and fails in their attempt then they have been counter attacked and the defending player may attempt to capture some of the attackers tiles but receive a -2 to their dice rolls in addition to an other modifiers. The defending player may only attempt to claim one tile.

Buildings
- Each army receives a number of points for each different building that
Power stations - Player with the most points from power stations adds +1 to dice rolls for picking deployment areas, seeing who goes first, and reserves.
Shield generator - Gives negative modifiers to players trying to capture the tile and surrounding tiles.
Manufactorum - Player with the most points from Manufactorum’s receive 50 bonus points to spend on their army.
Command bastion - Player with the most points from command bastions rolls a D6, on a 4+ they may give a single unit in their army one of the universal special rules.
Space port - All space ports count as being next to each other when it comes to capturing territory.
Hive city - Hive cities count as a single power station, shield generator, manufactorum and command bastion.
This is a list of the general rules we'll have. Feel free to keep them for yourselves. After we finish this one we will be doing a fantasy campaign using Mighty Empires.

Please inquire below if you would like to play after the start date of February 5, 2012.

No comments:

Post a Comment